If you would like to volunteer your time or your talents to help this vision come to life, let us know!
2023 Christian Game Developer's Conference
July 20 - July 23
We are excited to announce the 2022 Christian Game Developers Conference. After two years of only meeting virtually, we are thrilled to bring the community together in-person once again. Please consider joining us at this year’s Christian Game Developers conference in Los Angeles, California. We can’t wait to connect you with other Christian game developers who share your passion for Jesus and building original games.
Why a Christian Game Developer's Conference?
Christians often seek out our community because they feel a profound calling to create games. Most Christian game developers have a vision for impacting the world through the games they’re creating. But these developers also tell us they feel lonely, isolated, and disconnected. We believe everyone’s work improves when we spend time together, sharing our passion and passing on the knowledge we’ve gained through our experiences.
The friendships forged at the annual Christian Game Developers Conference have resulted in the formation of studios and the development of countless games. We are all better together, and the annual in-person conference gives us a chance to reconnect with old friends, make a few new ones, and call each other higher as we share what we’ve been working on. We hope you’ll come see what it’s all about. We can’t wait to meet you!
We believe in the importance of breaking bread together. So, every year, the price of the conference includes three meals a day on-site. And we typically arrange a dinner out on one of the three days. You will have an opportunity to list any allergies or special dietary needs in your registration. The meal-time conversations are a great opportunity to meet new people and learn more about the exciting work being done by fellow Christian across the games industry.
The focus of the 2022 conference is connecting people. So we’ll spend a lot of time getting to know one another through structured sessions and activities and well as unstructured down-time. People often tell us that the time they spend building relationships after the official agenda ends for the day is their most memorable time at the conference.
We know that your family plays a huge role in supporting you as a game developer. So, we actively encourage game developers to bring their families with them to the conference. Spouses and children who attend will have the opportunity to meet other family members of game developers. And we’ve found that children tend to be some of the best “testers” of the in-development games being demonstrated at the conference, as kids are quick to offer their feedback and ideas for improvement. Families can stay together in the on-campus dormitory housing, and families attending with a game developer can participate in the conference at a discounted rate.
Alex Magnus Lehmann
Head of Creative Department
The Forerunners Gospel Game Jam
Duration: 50 minute
The Forerunners Gospel is a trilogy of faith based fictional action strategy mobile video games. We are hosting a live competition where players compete in completing the first 3 levels of the game. We show a preview and introduction of the game levels via YouTube. Players will download and play the game and screen shot their fastest times. Using discord, players will post the screen shots of their fastest times. The top 2 times will win prizes including gift cards and custom merch from us.
For more info on The Forerunners Gospel, visit:
Ken is an award winning Director, visual artist and game designer based in Los Angeles. He studied interactive media and game design from USC, the number one games school in the world. Ken makes educational and faith based content using film, animation and video games with the goal of making learning fun. He is the CEO Director of his startup production company, the Books of Egu.
Motif Mo' Fun!
Duration: 50 minute
This session highlights the compositional value of motivic saturation. By looking at the speaker’s musical compositions from three distinct games (Dreams and Nightmares, Fat Roll, and Breaker’s World), we will explore the concept of adaptive audio in the realm of game music and its implication for motivic development. We will also see how the compositional process can be informed by both the features and limitations of each game.
Kyle Griffith is a Seattle-based composer who makes music for film and video games. His scores enhance, support, or redirect the emotional content of the medium. He is particularly intrigued by the intricacies that adaptive music can provide in regards to formal structure variation and melodic modification.
Azusa Pacific University
Azusa, CA 91702