What types of playtesting have you done in the past for your project? How did it affect your project’s development?
Lens #100: The Lens of Love
Do I love my project? If not, how can I change that? Does everyone on the team love the project? If not, how can that be changed?
Lens #101: The Lens of the Team
Is this the right team for this project? Why? Is the team communicating objectively? Is the team communicating clearly? Is the team comfortable with each other? Is there an air of trust and respect among the team? Is the team ultimately able to unify around decisions?
Lens #102: The Lens of Documentation
What do we need to remember while making this game? What needs to be communicated while making this game?
Lens #103: The Lens of Playtesting
Why are we doing a playtest?Who should be there?Where should we hold it?What will we look for?How will we get the information we need?
Lens #104: The Lens of Technology
What technologies will help deliver the experience I want to create? Am I using these technologies in ways that are foundational or decorational? If I’m not using them foundationally, should I be using them at all? Is this technology as cool as I think it is? Is there a “disruptive technology” I should consider instead?
Lens #105: The Lens of the Crystal Ball
What will ____ be like two years from now? Why? What will ____ be like four years from now? Why? What will ____ be like ten years from now? Why?
Lens #106: The Lens of Utopia
Am I creating something that feels magical? Do people get excited just hearing about what I am making? Why or why not? Does my game advance the state of the art in a meaningful way? Does my game make the world a better place?
Lens #107: The Lens of the Client
What does the client say he wants? What does the client think he wants? What does the client really want, deep down in his heart?