Courses

  • 11 Lessons

    Adorning the Dark: Thoughts on Community, Calling, and the Mystery of Making

    Author: Andrew Peterson

    Making something beautiful in a broken world can be harrowing work, and it can’t be done alone.

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  • 10 Lessons

    Blood, Sweat, and Pixels

    Author: Jason Schreier

    Maybe you’re deep in the middle of your game or have released games in the past, and you’re feeling the reality that game development is hard. Now that you’re well on your game development journey, you may be asking yourself, “how do I really do this?"

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  • 15 Lessons

    Christian Game Developers Bootcamp

    Have you ever struggled to make significant progress working on games, or wondered “why haven’t I made something yet?"

  • 0 Lessons

    Game Programming Patterns

    Author: Robert Nystrom

    The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

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  • 0 Lessons

    Press Reset

    Author: Jason Schreier

    The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely.  Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late. Purchase book at Amazon

  • 10 Lessons

    The Art of Game Design: A Book of Lenses

    Author: Jesse Schell

    Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games.  There is a third edition of this book, but this course will be written against the second edition since the additional content in the third edition is supplementary and thus this course could be used for both the second and third editions.

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  • 10 Lessons

    Video Game Storytelling

    Author: Evan Skolnick

    Game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team.

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