Computer/videogame Development Resources

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Computer/videogame Development Resources

Collect here resources like game engines, art tools, sound programs, etc.

Members: 32
Latest Activity: May 17

Discussion Forum

Great Tools for Developers 5 Replies

There are lots of different tools developers can use to create games. There are many trial and free versions of software for those wanting to learn as well. Here is a list of some tools I have used…Continue

Started by r. Last reply by Lastonestanding May 17.

Cheap version of RPG Maker; and an animation tool 1 Reply

Neither of these are free, but they're cheap enough for an individual to afford them.RPG Creator - A Javascript based RPG game engine with…Continue

Started by Deklan Sharpe. Last reply by Tim Emmerich Oct 14, 2013.

Game Development Books/textbooks

From the Amazon.com Textbooks section.…Continue

Tags: Design, Writing, Writing & Design, Game Development, books

Started by Lydia Aug 8, 2013.

My New Game 2 Replies

Hi all!!I trust your all well...I have created a new game all in delphi firemonkey and its sort of good but I wanted to know if anyone can have a look at my code and maybe help me with some…Continue

Started by Jacques Koekemoer. Last reply by Jacques Koekemoer Apr 29, 2013.

Comment Wall

Comment by Chris Skaggs on September 6, 2011 at 11:57am

We just found a great UI prototypng tool called Mockingbird. It's a very useful way to quickly build wireframes for game flow and basic UI layout.

https://gomockingbird.com/

Comment by Chea O'Neill on October 4, 2011 at 1:36pm

It might be time to dust off your Unreal Engine 3 skills, because it's coming to Flash.  This is some pretty exciting news -

http://www.unrealengine.com/insiderblog/unreal_engine_3_comes_to_flash

As a developer - and an artist, particularly - the opportunity to bring console-quality to something like Facebook is super exciting to me!

As I understand it, Unity's doing the same thing, too.

Comment by Brian Perry on December 11, 2011 at 2:50am

Hello everyone. My name is Brian Perry. I'm currently a Full Sail Masters of Science game design student and trying to start a Christian game studio.  I currently have about 6 people I'm trying to work with virtually from all over the world and its proving to be extremely difficult to lead.  Game Design Masters is pretty much an MBA for game producers.  I'm looking for other experienced Christian game developers out there that have virtual team managing experience that could help mentor me.  I'm learning some cool game production skills but I'm finding it really hard to translate to virtual team management.  It also wouldn't hurt to have a love for open source games either.

Comment by Timothy A Downs on January 27, 2012 at 6:22pm
These are all free with little to no limitations
Unity - game engine
Blender - 3D modeling / game engine
Gimp - graphics / photo editing
Comment by Tim Emmerich on January 27, 2012 at 10:28pm

Thanks to everyone for sharing your knowledge!

Comment by Matthew Wiljanen on February 9, 2012 at 12:15pm

Free and opensource tools I use are:

Visual Tools:

Krita from the KDE suite for raster graphics

POVRAY for 3D modeling

Inkscape for vector based graphics

Openshot for non-linear video editing

Audio:

Audacity for simple audio manipulation

Ardour for more advanced mixes

Game Design and Layout:

Freemind for Brainstorming

Umbrello for UML/Flowcharting

Documents

Libreoffice/Openoffice

Abiword/Gnumeric

Okular/EPDFReader

Celtx Storyboard Editor

Programming IDEs

KDevelop

Netbeans

Eclipse

Game Frameworks and Engines

Ogre3d

pygame 2D and 3D

SDL framework

I hope this list can help anyone as these are the tool I use.

God Bless!

Comment by James Lamar Jacobs on March 24, 2012 at 2:39pm

Those interested is getting their own mocap capability for "almost" free should check out www.camvfx.com  There is a very affordable product there for under $200 that uses your Xbox360 Kinect camera to capture outstanding live action that can be attached to a rigged figure and then exported back to your development program.  They also have higher performance products but they will cost closer to $1,000 or so.  If you just need basic performance, go the low end, if you have a studio and need Hollywood mocap, then the high end.

Second, on the same site, they offer low-end and high-end facial recognition products as well as Hollywood quality cinematography equipment that interfaces directly into Unreal Engine 3, Maya and 3Ds Max.  These tools will greatly save you time as well as greatly improve quality!

Comment by rexfurry on May 31, 2012 at 7:22am

Hello there everyone, I just signed up for this site yesterday and this is my first group I joined as of today :) Why I told you that, I'm not really sure. However, what I am sure of is a lot of great resources to use in videogames. Now I'm not sure if resources apply but I'll post em and see what happens I suppose:

1. Spriters resource (here you can find a mass collection of various sprites ripped from tons of games ranging anywhere from the NES to the DS, I found this useful when I was creating something like a fan game, they also have a vg,models,sounds, and textures section).

2. Royalty free music (it's so annoying to find good free music to use these day, however, this site offers a wide variety of custom composed tracks to use in whatever, and they're all royalty free, at least if you're looking in royalty free section)

3. And last but not least,rexfurrygames (this is actually my own website that I'm still working on, but it does have a downloads section where you can download custom made music,sprites, and examples "created and meant for Game Maker" to use in your projects for free with no credit needed)

As you can probably tell I'm a big 2D guy, and these resources are great for 2D games :)

-rex ^)^

Comment by Lydia on June 4, 2012 at 2:26am

Game Creators Vault tweeted the following tutorial site:

http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=a7f846eb52b064a77...

It has tutorials for

3dsMax
Maya
Houdini
C# / .NET / XNA
C++
Unreal
Unity
iPhone Dev

and more.

Comment by James Marantette on July 30, 2013 at 12:12pm

I know how difficult it can be finding resources on small projects.
I also know how big of a difference good music can make in a game.

With that, I put together some of my unused music over the last year and have made a download available to everyone here on CGDC.
In it contains a variety of songs that can be used at no cost other than a credit. I'm also offering small amounts of free service on the songs if you like one but want some edits. (Make it longer/looping/ect.) I explain more in the pdf enclosed in the .zip file.

http://www.mediafire.com/download/9fg43vqzm5f3bw2/Marantette_Music_...


Hopefully you find it helpful.

James

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