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Collect here resources like game engines, art tools, sound programs, etc.
Latest Activity: Jan 4
Started by Deklan Sharpe. Last reply by Tim Emmerich Oct 14, 2013.
From the Amazon.com Textbooks section.…Continue
Tags: Design, Writing, Writing & Design, Game Development, books
Started by Lydia Aug 8, 2013.
There are lots of different tools developers can use to create games. There are many trial and free versions of software for those wanting to learn as well. Here is a list of some tools I have used…Continue
Started by r. Last reply by Lydia May 27, 2013.
Hi all!!I trust your all well...I have created a new game all in delphi firemonkey and its sort of good but I wanted to know if anyone can have a look at my code and maybe help me with some…Continue
Started by Jacques Koekemoer. Last reply by Jacques Koekemoer Apr 29, 2013.
We just found a great UI prototypng tool called Mockingbird. It's a very useful way to quickly build wireframes for game flow and basic UI layout.
It might be time to dust off your Unreal Engine 3 skills, because it's coming to Flash. This is some pretty exciting news -
As a developer - and an artist, particularly - the opportunity to bring console-quality to something like Facebook is super exciting to me!
As I understand it, Unity's doing the same thing, too.
Hello everyone. My name is Brian Perry. I'm currently a Full Sail Masters of Science game design student and trying to start a Christian game studio. I currently have about 6 people I'm trying to work with virtually from all over the world and its proving to be extremely difficult to lead. Game Design Masters is pretty much an MBA for game producers. I'm looking for other experienced Christian game developers out there that have virtual team managing experience that could help mentor me. I'm learning some cool game production skills but I'm finding it really hard to translate to virtual team management. It also wouldn't hurt to have a love for open source games either.
Thanks to everyone for sharing your knowledge!
Free and opensource tools I use are:
Krita from the KDE suite for raster graphics
POVRAY for 3D modeling
Inkscape for vector based graphics
Openshot for non-linear video editing
Audacity for simple audio manipulation
Ardour for more advanced mixes
Game Design and Layout:
Freemind for Brainstorming
Umbrello for UML/Flowcharting
Celtx Storyboard Editor
Game Frameworks and Engines
pygame 2D and 3D
I hope this list can help anyone as these are the tool I use.
Those interested is getting their own mocap capability for "almost" free should check out www.camvfx.com There is a very affordable product there for under $200 that uses your Xbox360 Kinect camera to capture outstanding live action that can be attached to a rigged figure and then exported back to your development program. They also have higher performance products but they will cost closer to $1,000 or so. If you just need basic performance, go the low end, if you have a studio and need Hollywood mocap, then the high end.
Second, on the same site, they offer low-end and high-end facial recognition products as well as Hollywood quality cinematography equipment that interfaces directly into Unreal Engine 3, Maya and 3Ds Max. These tools will greatly save you time as well as greatly improve quality!
Hello there everyone, I just signed up for this site yesterday and this is my first group I joined as of today :) Why I told you that, I'm not really sure. However, what I am sure of is a lot of great resources to use in videogames. Now I'm not sure if resources apply but I'll post em and see what happens I suppose:
1. Spriters resource (here you can find a mass collection of various sprites ripped from tons of games ranging anywhere from the NES to the DS, I found this useful when I was creating something like a fan game, they also have a vg,models,sounds, and textures section).
2. Royalty free music (it's so annoying to find good free music to use these day, however, this site offers a wide variety of custom composed tracks to use in whatever, and they're all royalty free, at least if you're looking in royalty free section)
3. And last but not least,rexfurrygames (this is actually my own website that I'm still working on, but it does have a downloads section where you can download custom made music,sprites, and examples "created and meant for Game Maker" to use in your projects for free with no credit needed)
As you can probably tell I'm a big 2D guy, and these resources are great for 2D games :)
Game Creators Vault tweeted the following tutorial site:
It has tutorials for
3dsMaxMayaHoudiniC# / .NET / XNAC++UnrealUnityiPhone Dev
I know how difficult it can be finding resources on small projects.I also know how big of a difference good music can make in a game.
With that, I put together some of my unused music over the last year and have made a download available to everyone here on CGDC. In it contains a variety of songs that can be used at no cost other than a credit. I'm also offering small amounts of free service on the songs if you like one but want some edits. (Make it longer/looping/ect.) I explain more in the pdf enclosed in the .zip file.
Hopefully you find it helpful.
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