Computer/videogame Development Resources

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Computer/videogame Development Resources

Collect here resources like game engines, art tools, sound programs, etc.

Members: 18
Latest Activity: May 9

Discussion Forum

Ludum Dare Tools

Here is a list of a lot of great free tools that were used in the Ludum Dare competitions. It has really been useful to me. If you're looking for any tools to supplement development, look here! Link:…Continue

Started by Ethan Vandersaul Jan 14.

Great Tools for Developers 3 Replies

There are lots of different tools developers can use to create games. There are many trial and free versions of software for those wanting to learn as well. Here is a list of some tools I have used…Continue

Started by Harry M Ho. Last reply by Dane Trumbore Dec 15, 2011.

Hero Engine

Access to the Hero Engine http://www.heroengine.com/2011/05/herocloud-download/ We have heard that you will need…Continue

Started by Tim Emmerich Aug 24, 2011.

Development Tool Reviews

Is anyone is familiar with Gamesalad and would like to post a review? Or any other tool they like?…Continue

Started by Lydia Aug 24, 2011.

Comment Wall

Comment by Chris Skaggs on September 6, 2011 at 11:57am

We just found a great UI prototypng tool called Mockingbird. It's a very useful way to quickly build wireframes for game flow and basic UI layout.

https://gomockingbird.com/

Comment by Chea O'Neill on October 4, 2011 at 1:36pm

It might be time to dust off your Unreal Engine 3 skills, because it's coming to Flash.  This is some pretty exciting news -

http://www.unrealengine.com/insiderblog/unreal_engine_3_comes_to_flash

As a developer - and an artist, particularly - the opportunity to bring console-quality to something like Facebook is super exciting to me!

As I understand it, Unity's doing the same thing, too.

Comment by Brian Perry on December 11, 2011 at 2:50am

Hello everyone. My name is Brian Perry. I'm currently a Full Sail Masters of Science game design student and trying to start a Christian game studio.  I currently have about 6 people I'm trying to work with virtually from all over the world and its proving to be extremely difficult to lead.  Game Design Masters is pretty much an MBA for game producers.  I'm looking for other experienced Christian game developers out there that have virtual team managing experience that could help mentor me.  I'm learning some cool game production skills but I'm finding it really hard to translate to virtual team management.  It also wouldn't hurt to have a love for open source games either.

Comment by Timothy A Downs on January 27, 2012 at 6:22pm
These are all free with little to no limitations
Unity - game engine
Blender - 3D modeling / game engine
Gimp - graphics / photo editing
Comment by Tim Emmerich on January 27, 2012 at 10:28pm

Thanks to everyone for sharing your knowledge!

Comment by Matthew Wiljanen on February 9, 2012 at 12:15pm

Free and opensource tools I use are:

Visual Tools:

Krita from the KDE suite for raster graphics

POVRAY for 3D modeling

Inkscape for vector based graphics

Openshot for non-linear video editing

Audio:

Audacity for simple audio manipulation

Ardour for more advanced mixes

Game Design and Layout:

Freemind for Brainstorming

Umbrello for UML/Flowcharting

Documents

Libreoffice/Openoffice

Abiword/Gnumeric

Okular/EPDFReader

Celtx Storyboard Editor

Programming IDEs

KDevelop

Netbeans

Eclipse

Game Frameworks and Engines

Ogre3d

pygame 2D and 3D

SDL framework

I hope this list can help anyone as these are the tool I use.

God Bless!

Comment by James Lamar Jacobs on March 24, 2012 at 2:39pm

Those interested is getting their own mocap capability for "almost" free should check out www.camvfx.com  There is a very affordable product there for under $200 that uses your Xbox360 Kinect camera to capture outstanding live action that can be attached to a rigged figure and then exported back to your development program.  They also have higher performance products but they will cost closer to $1,000 or so.  If you just need basic performance, go the low end, if you have a studio and need Hollywood mocap, then the high end.

Second, on the same site, they offer low-end and high-end facial recognition products as well as Hollywood quality cinematography equipment that interfaces directly into Unreal Engine 3, Maya and 3Ds Max.  These tools will greatly save you time as well as greatly improve quality!

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