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Are there any other board game designers here?
Latest Activity: Jun 10
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Thanks for making this group.
I'm not officially a board game designer - we do have a design that is back-burnered that an intern helped drive to where it is. We may make a computerized version.
FYI, one of our best sellers is Top Meadow's Heaven Quest - which is a computerized board game.
I designed a board game as a CGDC event challenge and then developed it to a Print-n-Play downloadable game. I looked into getting it professionally produced but I would have had to charge $50 a box to make even a tiny profit and it just didn't seem reasonable to me so I went the electronic route. I haven't sold many but at least I'm not out a huge investment for boxes either.
Oh, the name of my board game is Treasures In Heaven and you can find it on my website at http://tinyzoo.com
Thanks for joining! It's interesting to see what others are doing. I have published 9 different games in Europe and America, but none of them have Biblical themes. I do have a few prototypes based on parables, but I find that most board games marketed for Christians are variants on well-known games (Bible Blurt, Ark of the Covenant Carcossonne, Settlers of Canaan, etc.). I do believe that a game does not have to be Biblically based in order to give glory to God, however.
I don't believe Biblical themes are the only way to go either, it just turned out that the first game that I got far enough along for production was Biblically themed. I wanted to create something to teach geography to my teen Bible study but all the options I found were either terrible or the theme was pasted on. So I made Kings of Israel!
Congrats on getting the game funded, Lance! Kickstarter seems to be a good way these days to find the audience of the game (or find out that there is none before it's too late!). I don't buy many games anymore, buy I finally backed a Kickstarter project for the first time, and it happened to be a Bibilically themed game, albeit one from known designers: Promised Land from the Ragnar Brothers (makers of History of the World and many others).
The other idea is that if game design truly is art, does it always have to be fun? (And does it always need to be mass-produced and marketed?)
I believe the medium can actually be a very interactive art form. The catch is to make sure that it allows freedom to think about the subject and interact with it, without being deterministic and preachy.
My first attempt is called "War Game" and uses the abstract conventions of games like Risk as a critique of the genre and a way of thinking about the consequences of war itself:
Kickstarter does seem to be the way to go. I am not sure if I would have found a publisher for Kings of Israel because of its theme and the amount of artwork needed, so Kickstarter seemed to be the only way to make it work.I also Kickstarted the Promised Land game, I enjoyed their History of the World game and I wanted to see how its mechanics worked with that time period.I don't think a board game always has to be fun, but, like you implied, a game that is not fun will not have any wide success. I think a game could be made that critiques a genre and still be fun, although that game would also likely have a smaller audience because it would be most enjoyed by the subgroup that enjoys that genre of games which would limit the appeal. But if you are not concerned about the amount of exposure to your game that would not be an issue.I noticed that you have an architecture background. Have you ever worked on a design incorporating, well, design? One of the two games I am working on (besides Kings of Israel) is a game about building pre-fab housing so architecture is of interest to me too.
One thing I've always wanted to see is a good Christian-themed table top role playing game. I was just wondering if anyone here has ever thought about doing one?
The Chronicles of Narnia seems made for RPGs. I googled it and found this:
Of course, you could do actual historic time periods as well: The Book of Judges, Kings/Chronicles, Acts of the Apostles, early Church in Rome, etc.
Narnia would probably have wider appeal, however.
Narnia would be the perfect setting for a Christian RPG. I'm just wondering how hard it would to get licensing rights to publish a game for it.
I've also thought about doing one before the time of Noah. We don't know a whole lot about that time so it would leave it fairly open for us to do just about anything. Another idea I've had was to set it during the book of Revelations.
Something tells me that a historical one wouldn't have as wide of an appeal, but I also think it would be fun. A Narnia-like fantasy setting would appeal to more gamers though.
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